Sunday, May 19, 2019

Changing the Game Part 2: Maintaining the Players


Looking back at the last two years in Gamification, there is one big issue that I need to deal with; keeping ALL of my learners engaged. In 2017, my district adopted a new science curriculum. The goal of our first year was to be faithful to the program and put mechanics over the top of the the lessons, like power up cards, secret missions and a leaderboard. The game and the curriculum went hand in hand, making this very successful.


This year, new initiatives really kept Tom (@tank2023 on twitter) and I from fine tuning the game. The things we did last year still worked, but an abundance of new focuses kept us from fully capitalizing on early excitement. A big one was that we tried to split time with social studies and science which ended up being too much of a balancing act. This loss of focus for us led to a number of students disengaging from the experience.

All was not lost, as many students still loved to check out our headquarters site regularly, keep watch on the leaderboards and use power up cards when possible.Those experiences were still worth while and students enjoyed great moments. It just wasn’t what I was hoping for with our second group to complete the year. I suppose that there is a lesson here about quality over quantity and not extending yourself too far (a lesson I feel reminded of every so often), but there is a more learner focused question that I want to set my sights on. How do I keep more students engaged with the game to grow the excitement?

Step 1: All students moving forward all the time
One thing that caused drop off for some students was a lack of progress. Most of the experience points earned by students was based on secret missions, which were project completed in extra time or outside of class. I am proud that most students would complete one or two missions in a year, a few (20ish) went really far and did multiple missions per unit. However, the larger number would complete a few and lose interest. I want all players to gain points every week and keep their adventure in space going all year round.


Being a testing year, there are a lot of vocabulary words for my students to learn. So every week we will have a vocabulary game to play so that students can get these words down. Challenges will vary from a Kahoot to building representations out of various materials. They will be designed to be quick and decisive. This is dual purposed. One, I want it to be something students can be excited about each week. Two, I do not want to give this particular activity a lot of time out of class or afterwards for me. I want to be able to see the points quickly and pop them in. Quicker feedback and faster impact to the game.


To score, I am going to use a Mario Kart system of points. Top players will receive 25 points. Then one less for each place all the way down to 12, which all students will receive after 14th place. This weekly rewarding of XP based on a fun game is one hook to keep students involved. As an additional piece, a few weeks in I plan to introduce Michael Matera’s (@mrmatera on twitter) concept of the Wall of the Fallen. Students can challenge one another for extra points. The catch, of course, being that if you lose, you are unable to be part of a challenge again. There will be ways to avoid the wall or to get off the wall based on a characters powers (more on that in a later update).  This should add a level of excitement to the weekly game.



We will also have in class events that will reward XP. Whether it be an activity that students will complete or an encounter with something in space, students will have regular opportunities to grow. I am looking at a couple different inspirations for this. Mostly how different role playing games add experience points. Then, as I get into planning out the units more, those encounters will start to take shape. So, I guess more on this over the summer and into fall. Except for the crisis deck, I can not wait to tell you about the crisis deck.

Sunday, May 12, 2019

Changing the Game Part 1: What Lies Ahead


Over the past 2 years, my science class has been gamified. Our superhero themed class sparked some great stories and unforgettable moments. Some things have worked like a charm, others, not so much. However, if there is anything that I am proud of it is keeping it going for two years. Working with my teaching partner, Tom, to build it was awesome and we put a lot of ideas out there for our kids to enjoy. That said we have had our fair share of obstacles and distractions. This year, a year where I had hoped to implement a real narrative was run over by a push for mastery learning (which was super great), the sudden inclusion of a science/social studies split (something that we asked for, but wasn’t as great) and me participating in the Nintendo Labo classroom program (something that was awesome but time consuming). These things split our focus this year and kind of took away from the 4th Grade Heroes experience.


Then, just before Spring Break, I got the news that I would be looping with my class and without my best teaching friend, Tom. Admittedly, I was disappointed to be separated from someone who has grown to be one of my best friends. Then something funny happened as I realized looping meant starting over with my game. A fresh slate. A chance to look at everything in the last two years and start over. And suddenly, my mind just started to run...or better yet fly in a different direction. We have not even reached the end of the year and I am knee deep into where I am going for next year. Don’t get me wrong, there is still plenty to be done to send these kids off right. They have worked hard and they deserve the best ending I can give them. That said, I am growing more excited about next year all the time.


I have a new teammate, with emphasis on NEW. Ms. Hagemeier is wrapping up her first year and her energy is exciting. I have never gotten to be the older teacher in a group where I am working directly with them, so my mission with her is to help her find herself as she grows and incorporate as much of her style into this as we can. I also need to not overwhelm her. I have a tendency to do that when I get excited, and as I said, I am really excited.


My other major goal is to tear down everything that did not work in 4th Grade Heroes and build on the lessons and failures. It is my intention to document this process. More for my own self reflection, but if others can read it and grow then we all gain. Whatever I create during the process I intend to share freely. I hope that you enjoy this trip to the stars with me.


If you hadn’t picked up on it yet, the new theme will be space sci-fi. Here is a look at our new logo. I am really proud of it.